Mid-round communication reference card
Communication Card
Last updated: July 7, 2026
This is the page you keep open while the timer is running. It is a scannable card, not a guide — every row tells you what to say or what to do right now, with no explanation attached.
The reasoning lives elsewhere on purpose. If you want to understand why a callout order works, where a round actually broke down, or how to review a failed attempt, that is the team communication guide's job. This card assumes you already know that, and just need the words in front of you mid-round.
60-second team setup
Read once, before round one. Four agreements, four pass conditions.
| Step | Team agreement | Pass condition |
|---|---|---|
| Roles | Name Blind Monkey, Mute Monkey, and Deaf Monkey. | Everyone knows who acts, who interprets, and who needs feedback. |
| Signals | Agree on wait, repeat, confirm, done, unclear, and option numbers. | Each signal has one meaning for the whole round. |
| Callouts | Use target, state, question, decision, action, result. | No one gives an action before the target and state are clear. |
| Recovery | When confused, say wait and restart from target. | The team has a safe reset before timer pressure takes over. |
Callout card
One order, every module: Target, State, Question, Decision, Action, Result.
| Part | Prompt | Safe wording | Avoid |
|---|---|---|---|
| Target | Which panel, option, position, switch, button, screen, or item? | "Top-left option..." | Do not start with an action before the target is clear. |
| State | What is visible, selected, changed, missing, or uncertain right now? | "I see two choices..." | Do not mix an observation with a guessed rule. |
| Question | What does the team still need to decide? | "Which choice should we test?" | Do not ask several unrelated questions at once. |
| Decision | Which option or direction is the team choosing? | "Use option two." | Do not hide uncertainty if the team is still guessing. |
| Action | What should Blind Monkey do now? | "Press option two, then stop." | Do not stack a second action before the first result is known. |
| Result | What changed after the action? | "Done. New state changed." | Do not continue from an old state after the board changed. |
Signal vocabulary
Look up a word, use it with one fixed meaning all round.
| Signal | Meaning | Use when |
|---|---|---|
| Wait | Stop before acting. | A rule path, target, or order is not clear yet. |
| Repeat | Say or signal the last useful detail again. | A role missed the target, option, or correction. |
| Confirm | Check the target and action before anything changes. | Blind Monkey is about to act. |
| Done | The action already happened. | The next decision must start from the new state. |
| Unclear | The team does not have enough information. | Someone is treating a guess like a rule. |
| Option number | Use a stable order such as one, two, three. | Mute Monkey needs to answer without a long explanation. |
Role handoff card
What to hand each role, what to ask for, what never to force.
| Role | Give this role | Ask this role for | Do not force this role to |
|---|---|---|---|
| Blind Monkey | One target, one action, one stop point. | Action confirmation and result. | Guess missing manual information. |
| Mute Monkey | Ordered observations and a stable signal set. | Option choice, wait, repeat, confirm, or unclear. | Copy or explain a full manual path at once. |
| Deaf Monkey | A non-voice feedback path. | Short spoken callouts and confirmation that feedback was noticed. | React to ordinary voice corrections. |
Recovery card
When a round breaks: match the symptom, hit pause, restart the loop. For why it broke and which link in the chain failed, see the team communication guide.
| Problem | Pause rule | Resume with |
|---|---|---|
| Two players talk over each other. | Say "wait" and restart with the target. | One player gives target and state; the next player asks one question. |
| Blind Monkey is unsure what to do. | Stop all action. | Repeat target, decision, action, then ask Blind Monkey to confirm it back. |
| Mute Monkey cannot transmit the rule path. | Ask for an ordered choice instead of a full explanation. | Use option number, yes/no, repeat, wait, or unclear. |
| Deaf Monkey misses a correction. | Use the planned non-voice feedback path. | Confirm that the correction was noticed before continuing. |
| The team thinks it found a Puzzle Module rule. | Mark it as a local note, not a public solution. | Continue the round, then review evidence after the session. |
What not to put on this card
- No unverified Puzzle Module solutions or demo observations promoted to final rules.
- No copied or recreated manual.
- No signal that means two things (for example, both "yes" and "do it now").
- No signal whose meaning changes mid-round.
- No explanations. If a row needs a "why", it belongs in the team communication guide, not on the card.
How this card fits the other guides
- This card — open during play, for the words.
- Team communication guide — before and after play, for why the words work and where a round broke down.
- First-session checklist — the moment before you start.
- For access use the demo guide; for module evidence limits, the Puzzle Modules index.
Communication card FAQ
Is this BOMBANANA! card a Puzzle Module solution sheet?
No. It is a communication card for callout order, signals, and role handoffs. It does not list Puzzle Module rules, hidden mechanics, or final-release solutions.
Should my team use this instead of the team communication guide?
No — use both, at different times. This card is for glancing at during a round; the team communication guide is for understanding, before and after play, why the callout order and handoffs work and where a round broke down.
Can this card be used before playing the demo?
Yes. It is designed for first-session preparation, while current access and demo context should still be checked on the official Steam pages and the demo guide.
Can teams change the signal words?
Yes, but each signal should keep one meaning for the whole round. Changing a signal mid-round is more dangerous than using a simple word that everyone already understands.